For everyone who has played Halo Reach multiplayer matchmaking, most of us are curious as to how the Assists in the game are calculated. There are times where I know I’ve done mass damage on an opponent and a teammate steps in and finishes the job, but for some reason, I don’t get an assist. I know I’m not the only one who feels this way because I’ve seen posts on Xbox forums and the Bungie.net forums. After doing a little bit of research, here’s the best explanation of Halo Reach assists that I could come up with.
Halo Reach Assists
- If you do damage greater than or equal to 60%, you get an assist
- If you do damage less than 60%, you will not get an assist
Considering the above, this makes a bit of sense and explains why assists aren’t given out very often, or as often as we’d like them to be, in Halo Reach. Let’s say 3 teammates are shooting 1 opponent, all do equal damage at 33.333% – only one will get the kill and the other 2 will get no recognition. Is the Halo Reach assist system flawed? I believe it is, as do 95% of the Halo players.
In my opinion, Assists should be handed out like candy. If you put a bullet in a guy or do any type of damage to him and a teammate kills him off (within 5 seconds), you should get an assist. Because, by the definition of “assist”, you did help your teammate get that kill because he didn’t have to do 100% of the damage.
Here’s some points/changes that I think should be made to the Halo Reach assist system.
- Should multiple players be able to get an assist for a kill?
Yes. This currently isn’t possible if the above mentioned 60% rule is in fact how assists are calculated.
- Should assists be limited by a percentage of damage done?
No. If you do damage, you are assisting. Give an assist.
- Does LeBron James agree with this?
Yes. LeBron James is all about assists. He wants all the stats that he can get, and so do we.